Narrative + Theory
- Bordwell and
Thompson (1980) defined narrative as ‘a chain of events in a cause-effect
relationship occurring in time’.
- Syd Field, an American screenwriter has said
that in any good film, the audience will be grabbed by the first ten minutes,
implying narrative is imperative to a film’s success. Due to the trailer form
of our piece 60 seconds), we had to use a restricted narration in order to
achieve the audiences interest, as this is often used in the horror genre.
- Our
trailer offered subjective character identification, meaning the viewer is
given unique access to what a range of characters see and do. For example, a
range of teenagers were used as characters in our trailer, to conform to
conventions of the genre.
- Vladamir
Propp’s theory of narrative, which he devised from a study of folktales,
suggests that characters have the role of narrative. He came up with seven
different character types each with a function, including the ‘hero’, ‘villain’
and ‘princess’.
- Our trailer conforms to some of these archetypal characters,
and subverts others. For example, our hero is female, rather than male, but
this does conform to the ‘final girl’ theory seen in genre theory.
- She is not
your ‘usual’ hero, as she also has some elements of the ‘princess’ character
who is usually threatened and saved, for example framed in mid-shots and
extreme close ups you can see her struggle with the killer. In post-production,
flashes of light were added to add to the distress and chaos of the scene,
further relaying the ‘victim’ character type.
- The princess character or victim
is usually threatened and saved. The difference in our film is that the
princess then becomes the hero, and saves herself.
- Our villain, however, does
conform, as he creates narrative disruption throughout, he is often seen in the background of shots,
e.g. a close of the victims face, with low-key and ambient lighting produced by
a lighter, the villain is barely seen with his mask heavily distorted by the
light.
- Todorov
suggested that conventional narratives are structured in five stages, including
the state of equilibrium at the start, the disruption of equilibrium and then
the reinstatement of equilibrium at the end.
- We heavily conform to this theory.
In our trailer, we start with a happy party environment, with mid and close up
shots of alcohol, laughing and talking, as well as up-beat non-diegetic music,
indicating a party. The mood changes through the use of typography and sound.
- The upbeat music ceases and a sinister boom and knock at the door is heard,
along with creepy typography with a flickering effect used, reading ‘…who’s
there?’.
- On the other hand, we subvert the theory as we do not reinstate the
equilibrium at the end, seen through the last shot of the killer slowly turning
his head, at a slightly low angle, adding to the suspense, edited with
non-diegetic screams and flashing up typography.
- We did this because leaving the
conclusion as an enigma is an important convention for the trailer form.
- Allan
Cameron’s theory claims that modular narratives ‘articulate a sense of time as
divisible and subject to manipulation’.
- He identifies four different types of
modular narrative: anachronic, forking paths, episodic and split screens.
- In our trailer we conform to this theory by
utilising an episodic structure. This is seen by using different victims
throughout the trailer, each being killed separately from another, in their own
‘episode’, e.g. one victim is attacked from behind in a hallway framed in
extreme close ups and mid shots.
- Another victim is framed being dragged along
the floor through a door way at an eye level shot to the floor. In
post-production, the adding of a repeating set of the same noises, each in time
to each clip helps reinforce the ‘episodic’ idea.
- Barthes’
codes claim that narratives are like ‘tangled balls of threads which need
unravelling’, some being open with many interpretations and others being
closed, with only one possible interpretation.
- Ours is an example of an open
narrative as each character can be interpreted in different ways. For example,
the character of the killer could be likeable to the audience or seen as a
threat.
- Our film conforms to the Enigma / Proairetic code set out by Barthes,
saying that the way tension is built up leaves the audience guessing what
happens next. One key example of this is a scene in wh
ich a man looks out a
window.
- The camera is outside and we seem him peering out, all of a sudden, a
creepy symbol noise is heard as the killer emerges in the background, and then
the scene is suddenly blacked out, leaving the audience wondering what
happens next.
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